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Gigg från: Ubisoft Entertainment Sweden AB

Environment Artist [Star Wars Project]

  • Kommunikation, media & design
  • Kultur & fritid

Malmö

We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds. This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted. Responsibilities Environmental storytelling through set dressing, composition & lighting; Distribute and prop 3 D assets throughout the game for great readability; Build 3 D scenes for environments based on concept art and reference imagery; Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements. Qualifications You push what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions. Besides the above we’re looking for someone aligned with our core values and the following skills and experience: A relevant portfolio of artwork (must include Level/Environment Art, ideally with a realistic style); Proven experience working in the games industry on at least one AAA title; Deep understanding of art fundamentals and design (including composition, color theory, and lighting); Knowledge of 3 D/texturing packages, and game engines like Unity/Unreal; Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimizing for real-time rendering. Additional information Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines.

Ubisoft Entertainment Sweden AB

Villkor

  • Antal platser: 2
  • Timmar per vecka: 32 - 40 timmar
Sista ansökningsdag: 2021-11-29
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