Gigg från: Sharkmob AB
- Kommunikation, media & design
- Kultur & fritid
Do you want to embark on Sharkmobs game development journey and create some awesome effects to make our games stand out even more? Do you thrive in a collaborative environment where you will work with different disciplines to enhance real-time gameplay and the aesthetic feel? Then you should apply for the position! Required Qualifications - 4+ years industry experience as a VFX Artist and at least one AAA shipped title is a minimum - Genuine understanding of PBR and game engines (preferably Unreal) - Working experience with 3 D applications (Maya or Houdini) Photoshop, and particle editors, as well as After Effects or similar programs for pre-visualizing VFX - Understand VFX workflows and tools with the ability to modify and improve them - You have a strong knowledge of particle systems, physics and lighting and deeply skilled in technical problem solving It will be considered a plus if you have some of the following: - Hands on experience with Niagara and Cascade in Unreal Engine 4 - Strong knowledge of creating optimized effects without losing visual quality. - Knowledge of creating textures in different software’s. - Be able to create looping and non-looping texture animations. - Skilled in creating good workflows and reusable effects. - Experience with various world building tools - Experience with Houdini is a big plus - Perforce experience - Creating new solutions to problems - Solid understanding of Materials in Unreal Engine 4 For your application: Portfolio or Demoreel that demonstrates your VFX skills.
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