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Gigg från: Paradox Development Studio AB

3D Lead Artist - Stellaris

  • Kommunikation, media & design
  • Kultur & fritid


The primary responsibility of the 3 D Lead Artist is to mentor and guide the 3 D artists (Characters, Vehicle, Props, Environments and VFX) on the project in order to maintain the vision and quality set by the Art Director. You will also work closely with the Project leadership team, Game Design, UX, Marketing, and other project disciplines to ensure smooth communications and coordination with the 3 D Art team. The Lead Artist should have extensive experience and interest in driving and pushing the development of 3 D art in our games and mentoring our 3 D artists in their artistic growth. Responsibilities Assisting the Art Director (AD) during the pre-production phase to figure out and establish the style, focus and visual benchmarks suitable for the project/game. Responsible for maintaining the art style and quality of the game(s) set by the AD for areas under your discipline. Keep the AD up to date on the progress of the production and include them in bigger decisions. Work with the Art Producer to assist in estimations, project planning and ensuring smooth transition through the various project phases. Conveying expectations in terms of quality and content to the graphics team and, if needed, to freelancers / external studios. Making sure the projects have a good peer review environment. Know and understand the design of the game to ensure that the features are communicated well visually. Develop and establish 3 D pipelines, set best practices for the team. Hold regular 1:1 meetings with 3 D artists on the project team to mentor them in their artistic growth Be knowledgeable of current and future 3 D industry trends and what is expected from them in AAA and AA game space. Qualifications 8 years+ of experience in the games industry as an Art Director, Lead Artist or in a similar management position. In-depth understanding of the art production process, from concept to final in-game assets. Ability to create, adapt, and iterate, within a variety of artistic styles. Articulate in contextualizing decisions, communicating ideas, and giving and receiving feedback in English. Demonstrated ability in both 2 D and 3 D. Knowledge of technical constraints, optimization, and implementation Experience with Animation is a plus Passionate about everything sci-fi This is a great opportunity to be part of the world's leading developer for Grand Strategy games! As part of the recruitment process, you may be asked to perform a test. Some of our benefits include: If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this. At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Paradox Development Studio AB


  • Antal platser: 1
  • Timmar per vecka: 32 - 40 timmar
Sista ansökningsdag: 2021-04-10
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